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/** |
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reaction |
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Service that processes a reaction i.e. it converts reactants to products. |
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Many phenomenons, including decay, redox and reactions, use the react function. |
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@namespace Services |
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*/ |
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'use strict'; |
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angular |
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.module('game') |
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.service('reaction', ['state', |
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function(state) { |
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// FIXME: move to util? |
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function isReactionCostMet (number, reaction, playerData) { |
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let keys = Object.keys(reaction.reactant); |
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for (let i = 0; i < keys.length; i++) { |
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let available = playerData.resources[keys[i]].number; |
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let required = number * reaction.reactant[keys[i]]; |
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if (required > available) { |
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return false; |
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} |
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} |
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return true; |
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} |
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/* Transforms reactants to products */ |
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this.react = function(number, reaction, playerData) { |
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if (!Number.isInteger(number) || number <= 0 || |
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!reaction.reactant || !reaction.product) { |
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return; |
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} |
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if (isReactionCostMet(number, reaction, playerData)) { |
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let reactant = Object.keys(reaction.reactant); |
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for (let i = 0; i < reactant.length; i++) { |
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let required = number * reaction.reactant[reactant[i]]; |
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playerData.resources[reactant[i]].number -= required; |
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playerData.resources[reactant[i]].number = playerData.resources[reactant[i]].number; |
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} |
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let product = Object.keys(reaction.product); |
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for (let i = 0; i < product.length; i++) { |
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let produced = number * reaction.product[product[i]]; |
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let current = playerData.resources[product[i]].number; |
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playerData.resources[product[i]].number = current + produced; |
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if (!playerData.resources[product[i]].unlocked) { |
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playerData.resources[product[i]].unlocked = true; |
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state.addNew(product[i]); |
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} |
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} |
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} |
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}; |
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} |
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]); |
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